Re: The Meaning That Immortality Gives to Life

From: CyTG (cytg.net@gmail.com)
Date: Wed Oct 17 2007 - 09:35:18 MDT


I dont get it, why are you guys addressing this super ai in terms of simple
rule based behavior, i think the rule based expert systems outplayed its
role as godfather to gai a long time ago!
You might as well look upon this "ai" system, as an highly irregular
construct, something(or someone) that seems to survive going by intuition
alone ... like, say, a woman. ;-).

I believe there will always be stuff to process, consider introspection, by
definition of its recursive nature, relations, weights, associations -
whatever an gai will be built upon - will always be in a dynmaic state,
right down to the least significant decimal (if there is a such, problem
alert).
I know boredom is desirable to me(well some times), my very best ideas are
spawned out of boredom..(i realize that what constitutes a good idea is ..
very relative, but i do think i've got some good stuff, some relating
somewhat to this subject as well)

/Cy.

On 10/17/07, charles griffiths <cs.griffiths@yahoo.com> wrote:
>
> Hi Bryan,
>
> Fwiw:
>
> Boredom is evolved behavior. When you're a collection of processes running
> on computronium, you don't get cpu time unless you have something to work
> on. Why would you?
>
> Time currently spent in boredom could be spent in other ways (reliability
> measures like maintenance or redundancy, efficiency measures, or whatever),
> unless boredom turns out to be desirable for some reason.
>
> Charles Griffiths
>
> *Bryan Bishop <kanzure@gmail.com>* wrote:
>
> On Monday 15 October 2007 23:20, Harry Chesley wrote:
> > Perhaps boredom is evolution's way of detecting and avoiding infinite
> > loops.
> (Is it safe to talk of evolution like that?)
>
> Statistically, the redundant mental cycles hit ups and downs on a graph,
> presumably where the more intelligent sophonts (sentients/progs) would
> be the ones to 'gravitate' more strongly to the x-axis which for each
> mind may or may not have a special offset for their 'normal mode of
> operation'. An example of a 'down' period might be a multigenerational
> ship passing the void between edges of neighboring galaxies.
>
> Ideally, there is a way to control redundant mental cycles and
> perpetually keep us in an "up" or at least climbing a latter and
> hitting "save" points to reset the x-axis to the higher points.
>
> Thoughts? I am still interested in coming up with an information
> theoretic proof of the (lack of?) inevitability of boredom, i.e. to
> show that there is in fact a way to always have something new to work
> with for some definition of 'new'. (Some already claim "there is
> nothing new under the sun.")
>
> - Bryan
>
>
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