From: J. R. Molloy (email@example.com)
Date: Fri Jul 06 2001 - 17:20:16 MDT
From: "Aaron McBride" <firstname.lastname@example.org>
> There is an interesting talk by Marvin Minksy about what's wrong with
> current AI research.
<<Our goal should be to provide worlds that are so exciting -- such as those
that we read about in the novel 'True Names' -- that our players will want to
remain in the game, instead of returning to their everyday jobs.>>
Or, maybe our goal should be to create everyday jobs (in anti-aging technology
and cognitive "inloading," for example) that are so exciting they seem more
like play than work.
Useless hypotheses, etc.:
consciousness, phlogiston, philosophy, vitalism, mind, free will, qualia,
analog computing, cultural relativism, GAC, CYC, and ELIZA
Everything that can happen has already happened, not just once,
but an infinite number of times, and will continue to do so forever.
(Everything that can happen = more than anyone can imagine.)
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