From: pdugan (email@example.com)
Date: Thu Jun 01 2006 - 12:39:22 MDT
I think the release of a serious simulation or commercial game of adequete
craft and marketing could cause 2 or 3 to happen, respectively. What better
way to get people to grok the singularity than have them interact with a
computer that simulates and/or represents the core ideas?
>===== Original Message From Joshua Fox <firstname.lastname@example.org> =====
>Anyone want to venture a guess on the public awareness of the
>Singularity in, say, 2010 or 2015?
>I'm wondering if the Singularity will
>(1) remain the province of a few hundred or a few thousand
>super-technologically-aware types (like, e.g., hints of possibilities
>for faster-than-light spaceflight today);
>(2) or spread into the awareness of hundreds of thousands or millions of
>educated people (like, e.g. private space travel or nanotech today);
>(3) or become a major social issue followed by tens or hundreds of
>millions (like, e.g., genetically engineered food or nuclear power today).
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