From: Samantha Atkins (firstname.lastname@example.org)
Date: Sat Jun 10 2006 - 20:54:41 MDT
On Jun 10, 2006, at 8:32 AM, Michael Vassar wrote:
> He figured it out himself, but www.spaceandgames.com provides the
> easiest presentation of the argument argument that I am aware of on
> the web today.
Non-static states (continuing intelligence?) may require a bias
toward production of 'gliders'. The rules of the game need not
cause the bias. Player/inhabitants wishing an 'interesting'
continuation arrive at similar bias.
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