From: Chris Capel (firstname.lastname@example.org)
Date: Thu Jun 15 2006 - 16:24:31 MDT
On 6/10/06, Samantha Atkins <email@example.com> wrote:
> On Jun 10, 2006, at 8:32 AM, Michael Vassar wrote:
> > He figured it out himself, but www.spaceandgames.com provides the
> > easiest presentation of the argument argument that I am aware of on
> > the web today.
> Non-static states (continuing intelligence?) may require a bias
> toward production of 'gliders'. The rules of the game need not
> cause the bias. Player/inhabitants wishing an 'interesting'
> continuation arrive at similar bias.
I agree. It seems like more is necessary to establish that SI has lots
of failure modes.
-- "What is it like to be a bat? What is it like to bat a bee? What is it like to be a bee being batted? What is it like to be a batted bee?" -- The Mind's I (Hofstadter, Dennet)
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